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Knowledge
workers, unite! Brazil's video game industry is ready to grow, but that may
not be enough
Latin Trade, Oct, 2005 by Kenneth Rapoza
Anyone who has ever heard Brazilian Trade Minister Luiz Fernando Furlan
speak has heard his standard speech about how nobody knows that dozens of
Brazilian companies make video gaines for cellular phones and computers
destined for Europe and the United States. Who would have thought? More than
90% of the game developers' market, whether for cell phones or home video
game consoles, comes from the United States, U.K., Canada and Japan.
Countries south of the Rio Grande just don't register.
According to Informa Media, a London digital media consulting firm, the
global games industry will grow to US$52 billion in 2007, compared to $33.2
billion in 2003. Most of that growth will come from mobile and interactive
TV games, which are forecast to generate $8.8 billion by 2007, triple that
of two years ago.
Game developers in Brazil are counting on their own industry associations
and the Brazilian government to help them, at minimum, become an outsourcing
choice for 3-D computer animation and software engineering. "Right now,
nobody knows we exist," says Andre Penha, 25, director of Delirus
Entertainment in Campinas, Sao Paulo. "Now is the time to inject money into
these companies otherwise it'll be tough for us to keep up with developers
worldwide."
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Delirus started out with four
people in 2004, operating in an incubator at the University of Campinas. One
year later, the company has 18 engineers and concept artists on staff making
under $900 per month. Low labor costs help make Brazil an attractive
outsourcing destination for game publishers.
Delirus has a partnership with
the university to develop "middleware" for 3-D games for the growing smart
phones market. Their soccer game called ProGoal came in third place in the
Sony Ericsson 2004 Game Developers Challenge. Ice Post--an ecological theme
game where you rush to save the ozone layer in Antarctica--is a downloadable
game made available through French cellular carrier Orange. Still, exports
are small potatoes for now, well under $100,000.
According to the Brazilian games
association Abragames, there are 40 developers in Brazil. Ten percent work
exclusively for multinational cell phone operators, including those in
Brazil, like Vivo, the joint venture of Spain's Telefonica and Portugal
Telecom. A third of Vivo's game portfolio is made in Brazil. "The truth is
that Brazil is a mere blip on the radar, but that's way better than most
countries in Latin America," says Eugene Kublanov, president of NeoIT, a
tech outsourcing consultancy with its eyes on Brazil these days. "There's
tremendous capabilities in Brazil, but there's a gap in the way the country
at the top level, from government to industry associations, promotes
themselves. It's not a supply issue, that's for sure."
Furlan would disagree. His
non-stop promotion of Brazilian game makers has led to plenty of domestic
press attention, at least. The country also has set a goal to increase
overall software exports to $2 billion by 2009 annually from $100 million
now. Most of the incentives will come in the form of tax breaks. Brazil's
development bank Banco Nacional de Desenvolvimento Economico e Social (BNDES),
created a new credit line called Nova Prosoft, available for software
companies.
As of the first half of 2005, 42
companies have taken advantage of more than $126 million in credit. None,
however, are purely game makers, according to BNDES.
Education. Sergio Rodrigues,
country manager of Tara International, a $12 billion outsourcing consultancy
headquartered in India, says tax incentives don't top the list of needs, not
for multinationals looking for outsourcing partners, nor for domestic
companies looking to expand. "Education is more important. For a country as
big as Brazil and so connected to the Internet, the time has come to start
educating young people on very niche sectors of the software market so that
they become experts of a certain platform," says Rodrigues.
Brazil should consider how best
to support the sector, not focus so much on duty-free industrial zones, he
says. "This is where the government plays a role because they have the
infrastructure for it," says Rodrigues. "The private sector just provides
the content. I know that there are people in the Trade Ministry that realize
the importance of knowledge workers."
Abragames agrees. It published a
detailed, 58-page report outlining their sector's greatest challenges, most
pressing needs, and the examples they'd like to follow. They're also looking
for incentives to teach new developers. The models it cites are South Korea
and Australia, where a homegrown game industry grew from government support
and promotion, as well as from outsourcing contracts from major video-game
retailers like Electronic Arts. Today, South Korea has 50,000 software
engineers in a gaming business valued at over $3 billion, light years ahead
of the entire BNDES loan program for software.
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